
No longer removes buff when allies roll or backflip. No longer "unbanishes" Riftbound allies and enemies on tap recast. Hold-cast unchanged, still cancels Banish on all affected entities. No matter Limbo's plane status, tap-cast always buffs allies with Banish and debuffs enemies with Banish, bringing them into the Rift. He can initiate object interaction while Riftbound, but will blink out into the material plane while doing so. Each collection and interaction briefly blinks them out and back into the Rift, lasting as long as the interaction.įor added control, Limbo must manually shift himself in and out via his passive to collect pickups. Riftbound players can now collect pickups and interact with objects as normal. Riftbound enemies can now hit players (except Limbo) in material plane, and vice-versa. Transitional Impact damage now has a 50% status chance to stagger enemies. Plane divide hit immunity only affects Limbo, to preserve his safe escape playstyle. While Limbo is Riftbound, he and allies in his Affinity Range gain 2 energy per second.Īll Riftbound enemies inflict 50% less damage in general.Īll Riftbound allies take 50% less damage from all attacks.

Limbo can stay in the Rift for 60 seconds.Įach kill on enemies affected by Limbo's abilities extends the passive timer for 2 seconds up to cap.Īlternatively, dodge in and out to refresh timer to full. Most of these are buffs and QoL, some of them more drastic than others. Note: Please assume abilities work the same unless otherwise noted.

The chances of a revision on this scale are slim to none, but nevertheless putting it out there for consideration and discussion! These brainstormed changes are largely going in the direction of player interactivity and team-friendliness.
